The Archive has prepared your first trial
Two ready-to-play decks. One Archive watching.
Everything you need to begin.
The Box
The Archive does not send empty hands. Everything in the Echoes vs Inferus Starter Box is selected for one purpose: your first game, tonight.
~31 cards. An Order built on resonance and recovery — what is spoken cannot be unspoken. Strong defensive lines and Endurance manipulation.
~31 cards. An Order of calculated pressure — relentless Attack Runes and Chamber control. Plays to end things before they recover.
The full rulebook. Every card type, every mechanic, every edge case. The Archive's official record of how the game is played.
Learn in 5 minutes. Pick up a deck, follow the guide, play your first round. No prior TCG experience required.
Endurance tracking tokens and game markers. Everything you need to track state without improvising.
A collectible metal card. Your proof of entry into the Archive. Carry it. The Archive watches.
The Game
Rune Wars runs on pressure and identity. Each player becomes a Seeker — a figure noticed by the Archive, recorded, and tested. Seven card types work in concert: deal damage, absorb it, reshape the board, and outlast.
Included in your Starter Box
Seeker
Your identity. Defines your Endurance pool and sets the tone for your entire strategy.
Attack Rune
Deal damage. Direct, brutal, and satisfying when it connects.
Defense Rune
Block damage. The difference between a Seeker who survives and one who doesn't.
Recovery Rune
Restore Endurance. Patience and timing made into a card type.
Chamber
A global rule that reshapes the match for both players. Play one, alter everything.
Artifact
Persistent personal advantage. A relic that works for you alone, every turn.
Trial
Conditional rewards. If you play a certain way, the Archive provides. IF / THEN made physical.
The Factions
Each Order carries a doctrine. The Starter Box contains Echoes and Inferus. The other ten await future expansions.
★ Echoes and Inferus are included in this box. Ten more Orders are coming.
What was spoken cannot be unspoken.
Reality is a curtain they know how to part.
Intelligence arrives before armies do.
Patience is not weakness. It is the sharpest blade.
They walk in light so that others may see.
Pressure without pause. Intention without mercy.
Oaths inscribed on bone do not break.
Between worlds. Belonging to neither fully.
From what was, what is. Destruction as origin.
The stars do not ask permission to shine.
A promise is a living thing. They tend theirs carefully.
Noticed only after they have already acted.
Available Now
Two decks, one rulebook, tokens, and a metal card that proves you were here.
The first printing is limited. Your entry is yours to claim.